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| Assunto: [PS2 - Survival horror] Rule of Rose Seg Jun 22, 2009 7:43 am | |
| Rule of Rose (ルールオブローズ, Rūru obu Rōzu?) is a survival horror video game for the PlayStation 2. The game was developed by Punchline and released in 2006. Set in 1930s England, the plot revolves around a nineteen-year-old girl named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats. The game has been compared to survival horror games Silent Hill and Haunting Ground, due to the psychological horror used throughout and that the main character is accompanied by a canine companion. Rule of Rose garnered mixed reviews from many publications upon its release. The game was also the subject of a moderate amount of controversy due to its use of violence and sexuality amongst some of its underage, female characters.
Gameplay
The player explores the game environment looking for restorative items, furthering the plot by accomplishing tasks and experiencing cut-scenes whilst sporadically encountering enemies and bosses. Early in the game, the player encounters and rescues Jennifer's pet dog, a Labrador Retriever named Brown. Brown accompanies Jennifer throughout the game and will respond to the player's commands. Brown can be ordered to track items by scent, be commanded to 'stay' and be called to Jennifer's side. Brown cannot attack enemies, but will growl, which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation. He can be injured to the point of collapse, however, causing him to stop distracting enemies or tracking an item.
Brown's ability to locate items is an integral part of the game, used in every chapter of Rule of Rose to progress further. The same system allows the player to find health restoratives and other items which, whilst not essential to complete the game, can help the player. Players select an item from the inventory for Brown to locate, which is then connected to the 'find' command until changed or removed. Every item selected this way can be used to find at least one type of item. When tracking items this way, Brown will lead the player through the game environments, scratching at doors in his way for the player to open.
Most health restoring foods and all tradeable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress quickly. Restorative items are snack foods, candy and chocolate. The different types heal varying amounts of health. Bones and other items can be used to restore Brown's health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food, rare items and weapons. Combat is almost exclusively melee, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character, her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of fighting. With the exception of a handful of bosses, all enemies in the game are imps - skinny, doll-like creatures the size of small children. Different animal-headed imps appear throughout the game, alongside regular imps.
Plot
Players control Jennifer, a young woman who is led to an abandoned mansion by a small boy. After experiencing a traumatic event, she wakes up on a virtually abandoned airship which is ruled by a cruel group of children known as the Red Crayon Aristocrats. Under the threat of death, Jennifer must appease the Aristocrats by finding an offering for them each month. Whilst doing so, she must piece together clues and recall forgotten memories which will ultimately allow her to escape their clutches. Each chapter of the game is introduced with a storybook that loosely describes what said chapter is about and which of the characters it focuses on.
Characters
Nicknamed the "Unlucky Girl", Jennifer is a nineteen year old girl who finds herself forced to play the Aristocrats' game. Assisting Jennifer is a dog named Brown that she rescues on the airship; Brown helps Jennifer locate items and he wards off the monsters she encounters. Led by the Princess of the Rose, the Red Crayon Aristocrats serve as the antagonists of the game. Diana, dubbed "The Strong-Willed Princess", is the highest ranking of the children and is cruel even towards the other members of the Aristocracy. Second in rank to Diana is Eleanor, nicknamed "The Cold Princess", who is shown as distant and emotionless and constantly carries an empty bird cage with her. Meg, nicknamed The Wise-Looking Princess", is portrayed as intelligent, but inflexible; she invents the devices used to punish members of the hierarchy such as the "Torture Chair" and the "Onion Bag", and holds the third highest spot under the Princess of the Rose. The lowest ranking of the children before Jennifer arrives is "The Small-Hearted Princess", Amanda, who, while initially thankful to Jennifer for lessening the ill treatment she receives, begins to harbor hatred for Jennifer. The only Aristocrat to show Jennifer kindness is Wendy, "The Lonely Princess", who is later revealed to be the Princess of the Rose. Other children in the orphange include Olivia, "The Tearful Princess"; Susan, "The Impetuous Princess"; Nicholas, "The Sloppy Prince"; Xavier, "The Gluttonous Prince" who is often seen with Nicholas; and Thomas, "The Mischievous Prince" who obsesses over trains. The Rose Garden Orphanage is run by Mr. Hoffman, the Headmaster, who is often seen with Clara, "The Frightened Princess", a quiet sixteen-year-old girl. Martha Carol serves as the housekeeper and cook at the orphanage, earning her the nickname "The Queen of Cleaning". Another adult in the game is Gregory M. Wilson, a farmer and Jennifer's adoptive father, who is revealed to be Stray Dog.
Themes
A major theme in the game is the difference between a child's and an adult's way of thinking and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player-character being bullied by the children. The game's graphics are heavily stylised, incorporating a series of visual filters similar to those used in the Silent Hill series.
Soundtrack
The musical score was composed by Yutaka Minobe, who also composed the music of Skies of Arcadia and some tracks from the Panzer Dragoon Orta soundtrack. The entire score was created without electronic instruments - most of the music was produced by musicians, the Hiroshi Murayama Trio, using string instruments. According to the game's developers, the music was intended to bring a human element to the atmosphere in the game. A 6-track promotional soundtrack CD was produced by Atlus, which was issued to customers from certain retailers when Rule of Rose was pre-ordered. The theme song of Rule of Rose, "A Love Suicide" was performed by The Hiroshi Murayama Trio, with Hiroshi Murayama on the piano and the vocals provided by Kaori Kondo, Hiroshi's wife.
Developer(s) Punchline
Publisher(s) JP Sony Computer Entertainment NA Atlus EU 505 GameStreet
Distributor(s) EU Ingram Entertainment
Composer(s) Yutaka Minobe
Platform(s) PlayStation 2
Release date(s) JP January 19, 2006 NA September 12, 2006 EU November 3, 2006 (not release in UK)
Genre(s) Survival horror
Mode(s) Single-player
Rating(s) CERO: C ESRB: M (Mature) PEGI: 16+ | |
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